Busiek is joined by Walt Simonson for Superman 666 (Nov. 07), which takes its numbering a a cue for a big supernatural story.
As with most of Busiek’s run, I prefer the art to the story. Various magical characters sense danger approaching for Superman, and the Phantom Stranger comes to warn him directly.
Then we abruptly head into a tale with an evil Superman ruling the world. The story hints both that this is a dream, and that it is something more.
There is a demon involved, and the game is for Superman’s soul. But that is hardly a surprise.
There is a moderately good twist at the end, as we see that the Phantom Stranger made a hollow, corruptible Superman for the demon to take over, leaving the real one free to defeat him.